Fallout 4 mod assign children1/13/2024 ![]() ![]() Would be nice to have fixes in the UOFOP but the people that know how work on their own stuff instead, which I cant blame em. There is like at least a dozen or two NPCs that have scripts that break. I assume the AFT mod does the same thing. Because an NPC like the water beggar has no settlement type speech. ![]() And I think it replaces the voices with a generic one. The clone gun mod completely replaces the scripts. The kids have that same predetermined script thing going on and unless you can remove it replace it with "normal settler script" then I would bet they pull a Jake Finch and just stand there doing nothing (after the quest is completed.) Which also means they suck for manning a store. You put normal settlers there instead and you dont see it. Like the museum idiots, only they have that hammering idle marker script for some reason. She loses her script to sell you stuff if you move her. Like Connie Abernathy if you assign her to say a store, she will still be using the harvest food script. İlk olarak ZaggRukk tarafından gönderildi:As stated, I think moving pre-existing children breaks their script, so they don't work rite. ![]()
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